HT1134A
Pin Ball LCD Game
LCD Pattern
Features
1/3 bias, 1/4 duty, 32×4 pattern,
3.0V LCD driver 12 kinds o f sound effects
RC oscillator
General Description
HT1134A is an LCD Pin Ball game designed by
HOL TEK. It has a built-in sound effect driver to
create vivid results. It is much like a real pin
ball. This ga me conta ins five levels . The high er
the level is, the faster is the speed. When the
score reaches a certain number, the level goes
up. The high est score is up to 19990. The level
can be set up before the game starts. It is not
necessary to start from level 1-1.
1 24th Dec ’98
Functional Description
Key desc r iption
RESET
Pressing this key at any time resets the sys-
tem back to the starting condition and the
highest score is cleared.
PAUSE
Pressing this key any time after power on, can
temporarily stop the game, freeze the screen
and stop the sound effects. Press this key
again, and the game will continue. During the
pause condition, all the other keys have no
effect except OFF and RESET key.
OFF
Pressing this key any time after power on,
can clear the screen. Except turning on the
power again, all the other keys are disabled
and the entire system goes into the low power
mode. It is similar with the power off condi-
tion, however, the highest records are kept.
MUTE
This key can turn the sound effects on or off
without disturbing the game. When power is
on, press this key to turn off the sound effects.
Press it again to restore the sound effects.
START/ON
When power is off, this key is to turn on the
power . When power is on, this key is to restart
the game.
LFLIP
Press this key to move up two flips on the left
of the screen. When it is released, the flips are
moved down.
RFLIP
At the beginning of the game, this functions as
in serving a ball. Wh en the b all gets into the
activity zone, it becomes a right flip which has
the same function as LFLIP.
Opera t i o na l desc r i p t i o n
There are five levels in this game. Each level
has different shifting speed. The higher the
level is, the faster is the speed. When
STAR T/ON key is pre ssed, the highe st score is
shown an d the in iti al le vel is d isp layed . Pla yer
can press RFLI P to select the level. After that,
press START/ON key to start the game. Press
RFLIP to serve the ball, when the ball drops,
depending on its position press LFLIP or RFLIP
to flip the bal l and prevent it from drop ping to
the goal. The strength to serve a ball depends on
the length of time alloted in pressing RFLIP
key. There is a gate at the bottom left side of the
screen. Th e gate will open or clos e at interva ls.
The ball should be prevented from dropping
down to the gate when it is open. There are only
three balls served in each level. When the score
reaches 3000 or 7000, one ball is relatively
added as bonus. When power is on, or player
has to select a level, or when the game is over , if
the player does not pre ss any ke y at any one of
the three conditions, then it automatically goes
into free run within one minute. During free
run, if START/ON or OFF key is pressed, then
the game starts, or th e power is off. Otherwise,
if the free run lasts about 4 minutes 20 seconds,
the power is automatically turned off. The high-
est score is lost only when RESET key is
pressed or when the battery is changed.
LCD test pattern
At any time, press LFLIP or RFLIP key simul-
taneously with RESET key, then release the
RESET key, all the L CD patte rns are shown.
When LFLIP or RFLIP key is also released,
the program goes back to normal.
HT1134A
2 24th Dec ’98
Counting method
10 score is counted when the ball is touched
once with left or right flip.
10 score is counted when the ball is touched
once with the three circles. 30 score is counted
if it gets into any one of the circles.
30 score is counted when the ball is passing
through the left or the right gate.
50 score is counted when the ball gets into the
two circles located between screen.
30 score is counted when the ball gets into the
gate at the bottom left.
When the ball is served, 10 or 20 or 30 score is
counted depe nding on the path it takes to get
into the activity zone. The smaller the
strength to serve the ball, the lower is the
score.
Sound ef fects
There are 12 kinds of sound effects in this game.
Power on sound
Game start
Sound of se rving a ball
Sound that the ball is touched with circle or
right or left flip
Sound tha t the ball gets into the circle
Sound that the ball gets into the rotating circle
Sound that the ball is shifting
Sound that the ball is in the hole
Sound that the ball is passing through the
gate
Sound that the ball is dropping into the goal
Game over sound
Sound tha t the flips flip the ball
HT1134A
3 24th Dec ’98
LCD Display Label
HT1134A
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LCD Pattern Contrast Table
Pad No. Pin No. COM1 COM2 COM3 COM4 SEGMENT
34 1 GAME OVER D3C D3D D3F 1
35 2 D2A D2B D2E D2G 2
36 3 SCORE D2C D2D D2F 3
37 4 D1A D1B D1E D1G 4
38 5 D0 D1C D1D D1F 5
39 6 B14 B4 B2 B1 6
40 7 S1B B13 B6 B5 7
41 8 S1A S2B S2A B8 8
42 9 B16 B17 B12 B7 9
43 10 B19 B18 B11 LFLIP1 10
44 11 B44 B42 B10 B9 11
45 12 B43 B41 B40 LFLIP2 12
46 13 B49 B50 R1B B39 13
47 14 B55 R1A R1D R1C 14
48 15 B60 B54 B51 B38 15
49 16 B59 B62 B53 B37 16
50 17 RFLIP3 B61 B63 B52 17
51 18 B71 B68 LFLIP3 B64 18
52 19 B70 B67 B66 DOOR 19
53 20 RFLIP4 B69 LFLIP4 B65 20
5 21 COM4 COM4
6 22 COM3 COM3
7 23 COM2 COM2
8 24 COM1 COM1
8 25 COM1 COM1
7 26 COM2 COM2
6 27 COM3 COM3
5 28 COM4 COM4
29 ————
54 30 B76 B77 T1 T2 21
HT1134A
5 24th Dec ’98
Pad No. Pin No. COM1 COM2 COM3 COM4 SEGMENT
55 31 B74 B75 B72 B73 22
56 32 R2C B56 B57 B58 23
33 ————
57 34 R2D R2A B48 B47 24
35 ————
58 36 R2B B45 B46 B36 25
37 ————
38 ————
39 ————
59 40 B21 B22 RFLIP2 B35 26
60 41 B20 B23 RFLIP1 B25 27
61 42 S3A B24 B26 B29 28
43 ————
44 ————
62 45 S3B B28 B27 B34 29
63 46 B15 B32 B30 B33 30
64 47 B31 LEVEL D4 MUSIC 31
65 48 D3A D3B D3E D3G 32
HT1134A
6 24th Dec ’98
LCD Package Outline Unit : mm
HT1134A
7 24th Dec ’98
Pad Assignment
Chip size: 2970 × 3000 (µm)2
* The IC substrate should be connected to VSS in the PCB layout artwork.
HT1134A
8 24th Dec ’98
Pad Coordinates Unit: µm
Pad No. X Y Pad No. X Y
1 1192.10 1305.20 34 1261.10 1122.30
2 1192.10 1169.80 35 1261.10 979.80
3 1196.70 1019.80 36 1261.10 836.30
4 1261.10 873.70 37 1261.10 693.80
5 1261.10 731.20 38 1261.10 550.30
6 1261.10 587.70 39 1261.10 407.80
7 1261.10 445.20 40 1261.10 264.30
8 1261.10 301.70 41 1261.10 121.80
9 1261.10 159.20 42 1261.10 21.70
10 1261.10 15.70 43 1261.10 164.20
11 1261.10 126.80 44 1261.10 307.70
12 1261.10 270.30 45 1261.10 450.20
13 1261.10 412.80 46 1261.10 593.70
14 1261.10 556.30 47 1261.10 736.20
15 1261.10 698.80 48 1261.10 879.70
16 1261.10 842.30 49 1261.10 1022.20
17 1261.10 984.80 50 1261.10 1165.70
18 1261.10 1128.30 51 1261.10 1311.20
19 876.70 1331.40 52 1001.00 1331.40
20 719.70 1331.40 53 858.50 1331.40
21 542.10 1241.00 54 715.00 1331.40
22 406.70 1241.00 55 572.50 1331.40
23 276.30 1241.00 56 429.00 1331.40
24 140.90 1241.00 57 286.50 1331.40
25 10.50 1241.00 58 143.00 1331.40
26 124.90 1241.00 59 0.50 1331.40
27 284.90 1331.40 60 143.00 1331.40
28 427.40 1331.40 61 285.50 1331.40
29 570.90 1331.40 62 429.00 1331.40
30 713.40 1331.40 63 571.50 1331.40
31 856.90 1331.40 64 715.00 1331.40
32 999.40 1331.40 65 857.50 1331.40
33 1261.10 1265.80 66 990.50 1331.40
HT1134A
9 24th Dec ’98
Absolute Maximum Ratings*
Supply Volt ag e............ .............. ....0.3V to 5. 5V Storage Temperature........... .... ..50°C to 125°C
Input Voltage..................VSS0.3V to VDD+0.3V Operating Temperature...................0°C to 70°C
*Note : These are stre ss ratings only. Stresses excee ding the ran ge specifie d under “Absolute Maxi-
mum Ratings may cause substantial damage to the device. Functional operation of this
device at other conditions beyond those listed in the specification is not implied and prolonged
exposure to extreme conditions may affect device reliability.
Electrical Characteristics Ta=25°C
Symbol Parameter Test Condition Min. Typ. Max. Unit
VDD Condition
VDD Operating Voltage 2.4 3 3.3 V
IDD Operating Current 3V No load,
fSYS=256kHz 250 500 µA
ISTB Standby Curre nt 3V No load 1 5 µA
VLCD LCD Supply Voltage 3V 3 V
fSYS Oper at i ng Frequency 3V R=75k—256—kHz
HT1134A
10 24th Dec ’98
Application Circuits
Buzz er application
Note: The IC substrate should be connected to VSS in the PCB layout artwork.
HT1134A
11 24th Dec ’98
Speaker application
Notes: The IC substrate should be connected to VSS in the PCB layout artwork.
** U ser can cha nge the volume by cha nging the resistance 1k~10k.
HT1134A
12 24th Dec ’98