AMD
1-7
Technology Overview
All of the segments attached by repeaters are part of the same collision domain,
meaning that the CSMA/CD access method extends through the repeaters over the
entire network. The round trip delay time must be limited to the maximum collision
window defined by the core IEEE 802.3 standard. The total size of this network is limited
by the need to sense collisions between stations on opposite ends of the network.
Where the IEEE 802.3 coax repeater standard allows connection of multiple stations
through a coax segment, the IEEE 802.3 10BASE-T standard for transmission of
Ethernet over Unshielded Twisted Pair (UTP) cable requires that a repeater port be
attached to each individual 10BASE-T station. An effective way of implementing this is
with a multiport 10BASE-T repeater, which provides multiple 10BASE-T station ports.
Each 10BASE-T link can be up to 100 meters long, and consists of two twisted pairs
(4 conductors total) of UTP cable. One pair is used for transmit, and one for receive.
The use of 10BASE-T repeaters in an 802.3 network is still constrained by the
IEEE 802.3 limitation of at most 4 repeaters between any two end stations.
Where coax based IEEE 802.3 stations are physically attached to the same cable,
10BASE-T stations are physically attached to individual cables called “link segments”.
However the 10BASE-T repeater makes them appear to be connected to a single cable.
It does this by propagating the incoming frames from any station to all other stations in
the network, as well as detecting and signaling when a collision condition is detected.
The repeater receives frames from any attached station, and propagates it to the rest of
the attached stations. During the propagation of the frame, the repeater regenerates the
signal, and retimes the bits. Each repeater has a clock recovery circuit that enables it to
receive and decode (separate clock from data) the incoming bit stream. When the
repeater detects an incoming frame on any port, it connects that port to the clock
recovery circuit where the frame is then decoded. The decoded bits are passed into a
small FIFO, from which they are retransmitted on all ports using the repeater’s locally
generated clock.
This process removes the clock jitter and restores the signal level of the incoming frame.
A few of the initial bits in the frame can be lost in this process because the clock
recovery circuit requires a few bit times to synchronize with the incoming data. Subse-
quent frames can come from different stations, each with a different clock source. This
means that the repeater clock recovery circuit must be able to synchronize to a different
clock source on each frame.
The repeater also plays a central role in collision detection and propagation. Collision is
detected by monitoring activity on all ports. When two or more incoming ports go active
simultaneously, or when the repeater detects a receive mode collision on any port, it
signals a collision condition by transmitting a Jam signal to all ports. This is logically
identical to the collision behavior of a coax based IEEE 802.3 network, with the excep-
tion that collision detection by the repeater is quicker and easier than the DC collision
detection method used by stations on coax IEEE 802.3 networks.
1.3.2 IEEE 802.3 Repeater Management
The IEEE 802.3 committee is working to define the management requirements for
IEEE 802.3 networks. This work initially resulted in the Section 5 “Layer Management”
standard, and more recently the Section 19 “Layer Management for 10Mb/s Baseband
Repeaters” standard. The IEEE 802.3 Repeater Management specification defines what
is managed inside a repeater, not how a repeater is managed by a network manager.
The individual entities inside a repeater that can be managed are referred to as the
management objects. These objects fall into three basic classes.
Attributes
Attributes are the accessible pieces of information in the repeater. They provide status
information about the operational state of the repeater and the network, such as the