HT1132A
SPACE WAR LCD Game
LCD Pattern
Features
1/3 bias, 1/4 duty, 32 × 4 pattern,
3.0V LCD driver Built-in sound generator
RC oscillator
General Desc ription
The HT1132A is a single chip Space War LCD
Game designed by HOLTEK. This LCD Game
has two modes (mode 1 and mode 2) of playing.
In mod e 1, en emy’s space shuttl e appe ars with
two types of musical accompaniment at differ-
ent stages and shoots α, β, or γ laser beams at
the player’s space shuttle. The players space
shuttle then immediately shifts right or left to
avoid the attack and fires back with his own
laser beams. In mode 2, enemy’s space shuttle
can quickly shift from up to down or from left to
right, but it can not fire laser beams. The
players s pace shuttle ca n move righ t or left to
the best position for firing laser beams. If it hits
the target, a 50 bonus point is awarded and a
HAPPY melody is played. If no target is hit,
then no score is added and a sad melody is
played.
1 17th Nov ’98
Functional Description
Key de scription
RESET
This key can clear the memory and registe rs
to zero or restore the default value in the
system. The intern al pro gram can be reiniti-
ated.
START/ON
This key can restart the game at any time.
However, the highest score record will be
saved.
PAUSE
Pressing this key at any time temporarily
stops the on-going game. The screen will re-
main still and the sound effects will be
switched off. If it is pressed again, the game
continues.
MUSIC
This key can turn off the melody sound effects
without influence on the game. Press it again,
and the music resumes.
ATTACK
This key is to fire th e player s laser beam. It
has no effect when players laser beam does
not hit ene my’s space shuttle or before it d is-
appears.
JOINT
When force enhancement machine is shifted
to the bottom, move the player s space shuttle
to the extre me righ t, and the n pres s thi s key.
The players space shuttle is with enhanced
power.
OFF
Pressing this key at any time will stop the
system and remain in the HALT condition.
However, the highest score recorded will be
saved.
LEFT
Pressing this key moves the players space
shuttle to the left.
RIGHT
Pressing this key moves the players space
shuttle to the right.
LCD test pattern
First, press the ATTACK Key and hold it,
then press RESET or the START/ON Key.
All the pattern dots are shown on the
screen. When the ATTACK Key is relea sed,
the game program is executed .
Auto off function key
When PPO of Port P is connected to VDD, it
automatically turns off after two minutes of
no activity. When PPO is connected to GND,
it automatically turns off after four minutes
of no activity. (*PPO cannot be floating)
Operational desc r iption
MODE
There are two modes: MODE 1 and MODE 2.
When the RIGHT Key is pressed and then the
RESET or START/ON Key is pressed, it gets
into MODE2, otherwise MODE1.
MODE1
START/ON Key is pressed and MODE1 is
on. Highest stage and highest score are
shown on the scre en . The ga me sta rts from
level 1-1; the score is counting from 0000;
and the player’s space shuttle appears.
HT1132A
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The p layer’s space shuttl es consist of three
types. In accordance with the different
weapon equipments, there are three kinds
of laser beams (α, β, γ). Τhe energy propor-
tion is 1:2:4. Enemy’s space shuttles are also
equipped with α, β, γ laser beams. Their
energy proportion is 1:2:4. For example, de-
stroying the en emy’s s pace shuttl e
needs to fire either β once or α twice, while γ
could penetra te it. Energy contrast table is
shown as follows:
At the major stage, if the space shuttle is hit
three time s, then th e game is ove r. In such
circumstances, if the START/ON or OFF
key is not pressed within 4 seconds, the
game goes into free-run mode. The free-run
mode’s auto power-off timer can be set by
adjusting the PPO switch of port P to 1 for a
4-minute time-out or to 0 for a 2-minute
time-out.
During the game, the enemy’s spacecraft,
the player’s laser fire, and destructive
sounds are all accompanied by their corre-
sponding soun d effects. A melody is playe d
to celebrate the rise to a new level when the
the last level has been successfully com-
pleted. When the game is finally over, there
is finale.
The highest score can always be saved un-
less the power is turned off. Pressing the
RESET key can clear the highest score.)
MODE2
To enter mo de 2 press the RIGHT key and
hold it down, and then press the START/ON
key.
Once in MODE 2, the highest score is shown
and a START melody is played. At this mo-
ment, the Enemy’s space shuttle will
quickly shift from l eft to right, up to down.
The player can shift the space shuttle and
fire laser bea ms. When the targe t i s hit, 50
bonus points are awarded and a jubilant
music is played. Whe n the target has been
missed, regret music is on.
There are sixteen opportunities to shoot.
Each shot is worth 50 points, hence the
maximum score is 800. The highest score
can be saved. After the 16th shot , the game
ends and goes into free run mode. At this
time, power is automatically switched off
after 16 DEMO MODE.
The path of the enemy’s space sh uttle
X2P
X3P— X4P— X5P
W3P—Y4P— Z5P
W3P—X4P— W5P
W3P—Y4P— W5P
X2P
X3P— W4P— W5P
X3P— W4P— X5P
Y3P— W4P— X5P
Y3P— W4P— Y5P
X2P
Y3P— Y4P— Y5P
W3P— X4P— W5P
Z3P— Y4P— W5P
Z3P— Y4P— Z5P
X2P
Z3P— Z4P— Z5P
Y3P— W4P— X5P
Y3P— W4P— Y5P
HT1132A
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Counting method
10 bonus points are awarded when the en-
emy’s space shuttle is hit. When the score
reaches 10 0, the enemy’s mothe r space shut-
tle appears from the upper left. When 50
points are scored by hitting the mother space
shuttle or the score exce eds 150, an oppo rtu-
nity for force enhancement appears in the
corner. When moving the to bottom right,
shifting p laye r’s s pace shuttl e to the extreme
right a nd pressing JOIN ke y, the extra force
is added to the player’s space shuttle.
This game consists of 9 major stages. Each
major stage contains 3 minor stages. When
the score rea che s 300, it goes into next sta ge.
There are three LUCK PLAY opportunities
between each stage. 50 bonus points are
awarded when each enemy’s space shuttle is
hit . 99 90 i s the h igh es t sco r e a nd th e h ighest
stage is 9-3. When the game is over, the high-
est score achieved is recorded.
Soun d effe cts
There are 15 kinds of sound effects in this
LCD GAME.
POWER ON music
Starting music
Completing a stage music
GAME OVER music
Enemy’s space shuttle flying sound
Enemy’s space shuttle explosion sound
Player’s firing α laser beam sound
Player’s firing β laser beam sound
Player’s firing γ laser beam sound
Player’s explosion sound
Missile collision sound
Ship’s ap pearance sound
Ship’s attack sound
Force enhancement machine appearance
sound
Force enhancement machine joining sound
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LCD Display Label
LCD Pattern Contrast Table
Pad No. Pin No. COM3 COM2 COM1 COM0 SEGMENT
5 1 COM3 COM3
6 2 COM2 COM2
7 3 COM1 COM1
8 4 COM0 COM0
65 5 0 2C 2D S11 SEG31
64 6 2B 2G 2E S12 SEG30
63 7 2A 2F T2 S21 SEG29
62 8 3B 3C 3D S22 SEG28
61 9 G0 3G 3E S31 SEG27
60 10 3A 3F 4C S32 SEG26
59 11 4A 4B 4G 4D SEG25
58 12 SCORE 4F 4E T1 SEG24
HT1132A
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Pad No. Pin No. COM3 COM2 COM1 COM0 SEGMENT
57 13 Z4R Y4R W4R X4R SEG23
56 14 Z4P Y4P W4P X4P SEG22
55 15 Z40 Y40 W40 X40 SEG21
54 16 Z4N Y4N W4N X4N SEG20
53 17 Z4M Y4M W4M X4M SEG19
52 18 Z5R Y5R W5R X5R SEG18
51 19 Z5P Y5P W5P X5P SEG17
50 20 Z50 Y50 W50 X50 SEG16
49 21 Z5N Y5N W5N X5N SEG15
48 22 Z5M Y5M W5M X5M SEG14
47 23 Z6L Y6L W6L X6L SEG13
46 24 Z6K Y6K W6K X6K SEG12
45 25 Z6J Y6J W6J X6J SEG11
44 26 Z3M Y3M W3M X3M SEG10
43 27 Z3N Y3N W3N X3N SEG9
42 28 Z30 Y30 W30 X30 SEG8
41 29 Z3P Y3P W3P X3P SEG7
40 30 Z3R Y3R W3R X3R SEG6
39 31 Z2M Y2M W2M X2M SEG5
38 32 Z2N Y2N W2N X2N SEG4
37 33 Z20 Y20 W20 X20 SEG3
36 34 Z2P Y2P W2P X2P SEG2
35 35 Z2R Y2R W2R X2R SEG1
34 36 Z1 Y1 W1 X1 SEG0
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LCD Package Outline Unit : mm
HT1132A
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Pad Assignment
Chip size: 2790 × 3000 ( µm)2
* This IC substrate should be connected to VSS in the PCB layout artwork.
HT1132A
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Pad Coordinates Unit: µm
Pad No. X Y Pad No. X Y
1 –1192.10 1305.20 34 1261.10 1122.30
2 –1192.10 1169.80 35 1261.10 –979.80
3 –1196.70 1019.80 36 1261.10 –836.30
4 –1261.10 873.70 37 1261.10 –693.80
5 –1261.10 731.20 38 1261.10 –550.30
6 –1261.10 587.70 39 1261.10 –407.80
7 –1261.10 445.20 40 1261.10 –264.30
8 –1261.10 301.70 41 1261.10 –121.80
9 –1261.10 159.20 42 1261.10 21.70
10 –1261.10 15.70 43 1261.10 164.20
11 –1261.10 –126.80 44 1261.10 307.70
12 –1261.10 –270.30 45 1261.10 450.20
13 –1261.10 –412.80 46 1261.10 593.70
14 –1261.10 –556.30 47 1261.10 736.20
15 –1261.10 –698.80 48 1261.10 879.70
16 –1261.10 –842.30 49 1261.10 1022.20
17 –1261.10 –984.80 50 1261.10 1165.70
18 –1261.10 –1128.30 51 1261.10 1311.20
19 –876.70 1331.40 52 1001.00 1331.40
20 –719.70 1331.40 53 858.50 1331.40
21 –542.10 1241.00 54 715.00 1331.40
22 –406.70 1241.00 55 572.50 1331.40
23 –276.30 1241.00 56 429.00 1331.40
24 –140.90 1241.00 57 286.50 1331.40
25 –10.50 –1241.00 58 143.00 1331.40
26 124.90 –1241.00 59 0.50 1331.40
27 284.90 –1331.40 60 143.00 1331.40
28 427.40 –1331.40 61 285.50 1331.40
29 570.90 –1331.40 62 429.00 1331.40
30 713.40 –1331.40 63 571.50 1331.40
31 856.90 –1331.40 64 715.00 1331.40
32 999.40 –1331.40 65 857.50 1331.40
33 1261.10 1265.80 66 –990.50 1331.40
HT1132A
9 17th Nov ’98
Abso lu te M ax i m u m R a tin gs*
Supply Voltage .......................VDD–0.3V to 5.5V Storage Temperature.................–50°C to 125°C
Input Voltage................. VSS–0.3V to VDD+0.3V Operating Temperature...................0°C to 70°C
*Note : These are stre ss ratings only. Stresses exce eding the range specifie d under “Ab solute Maxi -
mum Ratings” may cause substantial damage to the device. Functional operation of this
device at other conditions beyond those listed in the specification is not implied and prolonged
exposure to extreme conditions may affect device reliability
Elect rical Characteristics Ta=25°C
Symbol Parameter Test Conditions Min. Typ. Max. Unit
VDD Conditions
VDD Operating Voltage 2.5 3 V
IDD Operating Current 3V No load,
fSYS= 256kHz 400 560 µA
VLCD LCD Supply Voltage 3V 3 V
ISTB Standby Current 3V No load 2 µA
fSYS Ope r at i ng Freq ue nc y 3V 25 6 kHz
HT1132A
10 17th Nov ’98
Application Circuits
HT1132A
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HT1132A
12 17th Nov ¢98
Copyright Ó1998 by HOLTEK SEMICONDUCTOR INC.
The information appearing in this Data Sheet is believed to be accurate at the time of publication. However, Holtek
assumes no responsibility arising from the use of the specifications described. The applications mentioned herein are
used solely for the purpose of illustration and Holtek makes no warranty or representation that such applications
will be suitable without further modification, nor recommends the use of its products for application that may pres-
ent a risk to human life due to malfunction or otherwise. Holtek reserves the right to alter its products without prior
notification. For the most up-to-date information, please visit our web site at http://www.holtek.com.tw.
Holtek Semiconductor Inc. (Headquarters)
No.3, Creation Rd. II, Science-based Industrial Park, Hsinchu, Taiwan, R.O.C.
Tel: 886-3-563-1999
Fax: 886-3-563-1189
Holtek Semiconductor Inc. (Taipei Office)
11F, No.576, Sec.7 Chung Hsiao E. Rd., Taipei, Taiwan, R.O.C.
Tel: 886-2-2782-9635
Fax: 886-2-2782-9636
Fax: 886-2-2782-7128 (International sales hotline)
Holtek Semiconductor (Hong Kong) Ltd.
RM.711, Tower 2, Cheung Sha Wan Plaza, 833 Cheung Sha Wan Rd., Kowloon, Hong Kong
Tel: 852-2-745-8288
Fax: 852-2-742-8657
Holtek Semiconductor (Shanghai) Ltd.
7th Floor, Building 2, No.889, Yi Shan Rd., Shanghai, China
Tel: 021-6485-5560
Fax: 021-6485-0313
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Tel: 510-252-9880
Fax: 510-252-9885