♦The p layer’s space shuttl es consist of three
types. In accordance with the different
weapon equipments, there are three kinds
of laser beams (α, β, γ). Τhe energy propor-
tion is 1:2:4. Enemy’s space shuttles are also
equipped with α, β, γ laser beams. Their
energy proportion is 1:2:4. For example, de-
stroying the en emy’s s pace shuttl e “ ”
needs to fire either β once or α twice, while γ
could penetra te it. Energy contrast table is
shown as follows:
♦At the major stage, if the space shuttle is hit
three time s, then th e game is ove r. In such
circumstances, if the START/ON or OFF
key is not pressed within 4 seconds, the
game goes into free-run mode. The free-run
mode’s auto power-off timer can be set by
adjusting the PPO switch of port P to 1 for a
4-minute time-out or to 0 for a 2-minute
time-out.
♦During the game, the enemy’s spacecraft,
the player’s laser fire, and destructive
sounds are all accompanied by their corre-
sponding soun d effects. A melody is playe d
to celebrate the rise to a new level when the
the last level has been successfully com-
pleted. When the game is finally over, there
is finale.
♦The highest score can always be saved un-
less the power is turned off. Pressing the
RESET key can clear the highest score.)
•MODE2
♦To enter mo de 2 press the RIGHT key and
hold it down, and then press the START/ON
key.
♦Once in MODE 2, the highest score is shown
and a START melody is played. At this mo-
ment, the Enemy’s space shuttle will
quickly shift from l eft to right, up to down.
The player can shift the space shuttle and
fire laser bea ms. When the targe t i s hit, 50
bonus points are awarded and a jubilant
music is played. Whe n the target has been
missed, regret music is on.
♦There are sixteen opportunities to shoot.
Each shot is worth 50 points, hence the
maximum score is 800. The highest score
can be saved. After the 16th shot , the game
ends and goes into free run mode. At this
time, power is automatically switched off
after 16 DEMO MODE.
The path of the enemy’s space sh uttle
•X2P
♦X3P— X4P— X5P
♦W3P—Y4P— Z5P
♦W3P—X4P— W5P
♦W3P—Y4P— W5P
•X2P
♦X3P— W4P— W5P
♦X3P— W4P— X5P
♦Y3P— W4P— X5P
♦Y3P— W4P— Y5P
•X2P
♦Y3P— Y4P— Y5P
♦W3P— X4P— W5P
♦Z3P— Y4P— W5P
♦Z3P— Y4P— Z5P
•X2P
♦Z3P— Z4P— Z5P
♦Y3P— W4P— X5P
♦Y3P— W4P— Y5P
HT1132A
3 17th Nov ’98